Here, have some Keigh-3 2024 predictions

This year’s Not-E3 marks the first time in over a decade that I’m not covering the conference in some capacity, professional or otherwise. On the one hand, I am extremely relieved (covering E3 was hard enough when it was largely one event, but became a nightmare once the pandemic caused the splintered, multi-showcase mess we … Read more

What I’ve been playing recently

I haven’t had a thought interesting enough to blog about for a while now, but I have had lots of smaller thoughts that I hope – when glued together – may resemble something worth reading. A sort of word… well I was going to say homunculus because I thought that meant a Frankenstein-style beast constructed from loose bits of flesh, but I’ve just Googled it and it turns out it actually means a miniature human being? So perhaps this post is, instead, a collection of word homunculi? Much to think about.

I just don’t understand

Last week, Take-Two Interactive (the publisher of cash-printing video game Grand Theft Auto, for context) announced the closure of two of their internal studios: Kerbal Space Programme 2 developers Intercept Games and OlliOlli creators Roll7.

I’d recommend you keep an eye on Industria 2, an indie FPS inspired by Half-Life

I was catching up with the Future Game Show’s Spring Showcase this morning (thank you, RPS) and was delighted to see the announcement of Industria 2. I knew developer Bleakmill had been working on something since the release of their first game (the original Industria, unsurprisingly) and I’m pleased to see they’re taking a crack at a sequel.